Wednesday, April 28, 2010

MayaBatch kinda sucks.

So animation on Lowman and all four lights are finished and looped, and the whole animation is exactly 30 seconds long, but I currently can't batch render it even after double checking my settings. Oops;;;;

Going to go ahead and add cameras and finish all the gritty work. Google hasn't offered any answers yet, but we'll see what happens!

Tuesday, April 27, 2010

Lowman Dance



Animation meant to loop!

I've finished cleaning the animation for the most part, and now just have an environment and actual lighting and filming to do. My goal is to have the animation reach around a minute.

Monday, March 22, 2010

Midterm

Chess Pieces
While I don't have references, I actually enjoyed modeling the chess pieces for the most part. The pawns were created by making a primitive NURBS cylinder and adding multiple isoparms which I then scaled down to pinch the model, creating most of the pawn's figure. I then added a primitive NURBS sphere on the top and group them all together.

The King and Queen were created with CV Curves which I rotated to get the basic shape. Curves were also used to create the cross on the king, but instead of rotating the curve I lofted between two and added a face. These were also grouped together.

The chess board is simply a flat plane with a black and white lambert checkered texture. The textures on the chess pieces were both blinns.


Struggles with the models
On and off throughout the project, I struggled with keeping the grouped models together. The cross on the king piece liked to move further than the rest of the piece even though I grouped and would center the pivot. Perhaps there is a way to fix this I don't know about? In the end I manually moved the cross back to where it should've been after the piece was moved.


I ended up discarding the queen piece when I figured out a story for the pieces. The white pawn was to be surrounded by four black pawns before the black king swooped for the kill, so to speak.


Shots from the movie/Animating
The hardest part I had with the animation was moving the white pawn (which is also where I got stuck and had to finish.) I animated all the pieces and camera using keyframes, and for some reason the white pawn refused to move. Besides that, I actually really enjoyed animating the camera and doing all the lighting. It was my favorite part about the whole project and would love to do it more.

[ insert epic music? dun dun dun!]



You can see here where the white pawn piece should've flown off to the left. Instead the keyframes refused to work. I couldn't find a solution to this problem.